Tony Hawks Pro Skater 2

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Tony Hawk’s Pro Skater 2 is a 2000 skateboarding video game developed by Neversoft for PlayStation, Vicarious Visions for Game Boy Advance, and Natsume for Game Boy Color. Published by Activision, it is the second installment in the Tony Hawk’s series of sports games, and was released for the PlayStation in 2000, with subsequent ports to Windows and Dreamcast alongside a distinct version for Game Boy Color the same year. In 2001, the game was ported to Mac OS, Mac OS X, Nintendo 64, and Xbox (as part of Tony Hawk’s Pro Skater 2x), alongside a separate version for Game Boy Advance. The game was later ported to Windows Mobile and Windows Phone devices in 2006 and to iPhone OS devices in 2010.

Tony Hawk’s Pro Skater 2 uses the same game engine as its predecessor while improving the graphics and gameplay, most notably with the introduction of manuals and cash rewards. The game takes place in a three-dimensional urban environment permeated by an ambience of punk rock and hip hop music. The player takes control of a variety of skateboarders and either performs skateboarding tricks or collects certain objects. The game offers several modes of gameplay, including a career mode in which the player must complete objectives and evolve their character’s attributes with earned profits, a free-play mode in which the player may skate without any given objective, a multiplayer mode that features a number of competitive games, and a level editor that allows the player to create customized levels.

Tony Hawk’s Pro Skater 2 puts the player in control of a professional or fictional skater and takes place in a third-person view with a fixed camera. The player must perform tricks and complete level objectives in return for cash rewards, which can be used to unlock other levels, improve the player character’s statistics and obtain better equipment. The game’s universe maintains a loose grip on physics for the sake of gameplay quality; while the player character can jump reasonable heights and perform short grinds early on in their career, they may eventually come to grind for much longer distances and reach such a disproportionate height in their jumps as to be capable of stringing an unrealistic chain of maneuvers together midair. The player can move freely throughout the levels without constraint and fulfill the different objectives in any order desired.

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Rating: 5.00/10. From 1 vote.
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