Castlevania: Symphony of the Night is a 1997 action role-playing game developed and published by Konami for the PlayStation and Sega Saturn. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later. It features Dracula’s dhampir son Alucard (returning from Castlevania III: Dracula’s Curse) as the protagonist, rising from his slumber to explore Dracula’s castle which resurfaced after Richter Belmont vanished. Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in Castlevania II: Simon’s Quest.
Symphony of the Night uses 2-dimensional side-scrolling gameplay. The objective is to explore Dracula’s castle to defeat an entity named Shaft who is controlling Richter Belmont, the self-proclaimed lord of the castle and hero of the events which took place in Castlevania: Rondo of Blood. The player must acquire a particular item during gameplay and use it while fighting Richter in order to free him of Shaft’s influence. Successfully doing so reveals the second portion of the game: the Inverted Castle, an upside-down version of Dracula’s castle with new enemies and bosses. Alucard has to find five specific bosses to collect five pieces of Dracula (in reference to Castlevania II: Simon’s Quest), eventually leading to the final battle with a newly awakened Dracula.