Resident Evil 2 is a 1998 survival horror video game developed and published by Capcom for the PlayStation. The player controls rookie cop Leon S. Kennedy and college student Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines, partners and obstacles.

Resident Evil 2 was produced by Resident Evil director Shinji Mikami, directed by Hideki Kamiya, and developed by a team of approximately 50 across 21 months. The initial version, commonly referred to as Resident Evil 1.5, differs drastically; it was canceled at approximately two thirds completion because Mikami decided it was inadequate. The final design introduced a more cinematic presentation.

Resident Evil 2 is a third-person survival horror game which features the same basic gameplay as its predecessor, Resident Evil. Set in Raccoon City, a fictional town in the Midwestern Arklay Mountains, the game offers a choice of two protagonists – rookie police officer Leon S. Kennedy or college student Claire Redfield – as they attempt to survive a zombie outbreak in the city. The player explores Raccoon City while fighting monsters and solving puzzles. While the player characters may be equipped with firearms, limited ammunition adds a tactical element to combat, forcing the player to choose between engaging or evading encounters.
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