Silent Hill 2 is a 2001 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from September to November, originally for the PlayStation 2. The second installment in the Silent Hill series, Silent Hill 2 centers on James Sunderland, a widower who journeys to the town of Silent Hill after receiving a letter from his dead wife. An extended version containing a bonus scenario, Born from a Wish, and other additions were published for Xbox in December of the same year. In 2002, it was ported to Windows and re-released for the PlayStation 2 as a Greatest Hits version, which includes all bonus content from the Xbox port. A remastered high-definition version was released for the PlayStation 3 and Xbox 360 in 2012 as part of the Silent Hill HD Collection. A remake developed by Bloober Team was released on October 8, 2024.
Development of Silent Hill 2 began in June 1999, soon after Silent Hill had been completed. Its narrative was inspired by the Russian novel Crime and Punishment (1866) by Fyodor Dostoevsky, and some of the influences on the game’s artistic style include the work of film director David Lynch and paintings by Francis Bacon and Andrew Wyeth; cultural references to history, films and literature can be found in the game. In contrast with the previous title, whose narrative concerned cult activity, Silent Hill 2 focuses directly on the psychology of its characters.
The objective of Silent Hill 2 is to guide the player character, James Sunderland, through the monster-filled town of Silent Hill as he searches for his deceased wife. The game features a third-person view, with various camera angles. The default control for Silent Hill 2 has James moving in the direction that he is facing when the player tilts the analog stick upwards, although players can choose a more traditional control scheme. Silent Hill 2 does not use a heads-up display; to check James’ health, location, and items, the player must enter the pause-game menu to review his status. Throughout the game, James collects maps, which can only be read if there is sufficient light or when his flashlight is on. He also updates relevant maps to reflect locked doors, clues, and obstructions, and writes down the content of all documents for future reference. Maps are not essential to proceed through the game, but they will give a significant advantage to exploring the world.
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