Overwatch

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Overwatch (retroactively referred to as Overwatch 1) was a 2016 team-based online multiplayer first-person shooter video game by Blizzard Entertainment. The game was first released for PlayStation 4, Windows, and Xbox One in May 2016 and Nintendo Switch in October 2019, with cross-platform play supported across all platforms. Described as a “hero shooter”, Overwatch assigned players into two teams of six, with each player selecting from a large roster of characters, known as “heroes”, with unique abilities. Teams worked to complete map-specific objectives within a limited period of time. Blizzard added new characters, maps, and game modes post-release, all free of charge, with the only additional cost to players being optional loot boxes to purchase cosmetic items.

Overwatch is Blizzard’s fourth major franchise and came about following the 2014 cancellation of a massively multiplayer online role-playing game, Titan. A portion of the Titan team were inspired by the success of team-based first-person shooters like Team Fortress 2 and the popularity of multiplayer online battle arena games, creating a hero-based shooter which emphasized teamwork. Some elements of Overwatch borrow concepts from the canceled Titan project. Overwatch was unveiled at the 2014 BlizzCon event and was in a closed beta from late 2015 through early 2016. An open beta before release drew in nearly 10 million players.

Overwatch was an online team-based game generally played as a first-person shooter. The game featured several different game modes, principally designed around squad-based combat with two opposing teams of six players each. Players selected one of over two dozen pre-made hero characters from one of three class types: Damage heroes that deal most of the damage to attack or defend control points, Tank heroes that can absorb a large amount of damage, and Support heroes that provide healing or other buffs for their teammates. Each hero had a unique skill kit, defining their intrinsic attributes like health points and running speed, their primary attacks, several active and passive skills, and an ultimate ability that can only be used after it has been charged through dealing damage to enemies and healing allies. Players could change their hero during the course of a match, as a goal of Overwatch’s design was to encourage dynamic team compositions that adapt to the situation. The game’s genre has been described by some journalists as a “hero shooter”, due to its design around specific heroes and classes.

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