Commander Keen

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Commander Keen in Invasion of the Vorticons is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep (a precursor to id Software) and published by Apogee Software in 1990 for MS-DOS. It is the first set of episodes of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, as he retrieves the stolen parts of his spaceship from the cities of Mars, prevents a recently arrived alien mothership from destroying landmarks on Earth, and hunts down the leader of the aliens, the Grand Intellect, on the alien home planet. The three episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

In September 1990, John Carmack, while working at programming studio Softdisk, developed a way to implement smooth side-scrolling in video games on IBM-compatible personal computers (PCs), which at the time was the province of video game consoles or more game-focused home computers like the Commodore 64. Carmack and his coworkers John Romero and Tom Hall, along with Jay Wilbur and Lane Roathe, developed a demo of a PC version of Super Mario Bros. 3, but failed to convince Nintendo to invest in a PC port of their game. Soon afterwards, however, they were approached by Scott Miller of Apogee Software to develop an original game to be published through the Apogee shareware model. Hall designed the three-part game, John Carmack and Romero programmed it, Wilbur managed the team, and artist Adrian Carmack helped later in development. The team worked continuously for almost three months on the game, working late into the night at the office at Softdisk and taking their work computers to John Carmack’s home to continue developing it.

The three episodes of Commander Keen in Invasion of the Vorticons make up one side-scrolling platform video game: most of the game features the player-controlled Commander Keen viewed from the side while moving on a two-dimensional plane. Keen can move left and right and can jump; after finding a pogo stick in the first episode, he can also bounce continuously and jump higher than he can normally with the correct timing. The levels are composed of platforms on which Keen can stand, and some platforms allow Keen to jump up through them from below. The second episode introduces moving platforms as well as switches that extend bridges over gaps in the floor. Once entered, the only way to exit a level is to reach the end, and the player cannot save and return to the middle of a level. In between levels, Keen travels on a two-dimensional map, viewed from above; from the map the player can enter levels by moving Keen to the entrance or save their progress in the game. Some levels are optional and can be bypassed, while others are secret and can only be reached by following specific procedures.

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Rating: 6.00/10. From 1 vote.
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