Tomb Raider

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Tomb Raider is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive as the debut entry in the Tomb Raider media franchise. It was first released on the Sega Saturn, followed shortly by versions for MS-DOS and the PlayStation. Later releases came for Mac OS (1999), Pocket PC (2002), N-Gage (2003), iOS (2013) and Android (2015). The game follows archaeologist-adventurer Lara Croft, who is hired by businesswoman Jacqueline Natla to find an artefact called the Scion of Atlantis. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress. An expansion pack subtitled Unfinished Business was released in 1997, containing new standalone levels.

The initial concept was created by Toby Gard, who is credited as Lara’s creator and worked as lead artist on the project. Production began in 1994 and took 18 months, with a budget of £440,000. The character of Lara was based on several influences, including Tank Girl, Indiana Jones, and Hard Boiled. The 3D grid-based level design, innovative for its time, was inspired by the structure of Egyptian tombs. The music was composed by Nathan McCree, who took inspiration from English classical music. Originally announced in 1995, the title went on to receive extensive press attention and heavy promotion from Eidos Interactive.

Tomb Raider is an action-adventure video game in which the player assumes the role of archaeologist-adventurer Lara Croft, who navigates through a series of ancient ruins and tombs in search of an ancient artefact. The game is split into four zones: Peru, Greece, Egypt and the lost continent of Atlantis. A training level set in Lara’s home of Croft Manor can be accessed from the start menu. The game is presented in third-person perspective. Lara is always visible, and the camera follows the action by focusing on Lara’s shoulders by default, but the player can take manual control of the camera to get a better look at an area. The game automatically switches to a different camera view at key points, either to give the player a wider look at a new area or to add a cinematic effect. In the Sega Saturn and PlayStation versions, players save their progress in a level using Save Crystals, while in the PC versions the player can save at any point. If Lara is killed, the player must restart from a previous save.

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Rating: 5.00/10. From 1 vote.
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