Horizon Zero Dawn

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Horizon Zero Dawn is a 2017 action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation 4. A port to Windows was released in 2020 as the first in a series of PlayStation exclusive video games arriving on personal computers. The first installment in the Horizon video game series, it follows Aloy, a young hunter in a world overrun by machines, who sets out to uncover her past. The player uses ranged weapons, a spear and stealth to combat mechanical creatures and other enemy forces. A skill tree provides the player with new abilities and bonuses. The player can explore the open world to discover locations and take on side quests.

Horizon Zero Dawn is Guerrilla Games’ first intellectual property since Killzone in 2004 and its first role-playing video game. Development began in 2011 after the completion of Killzone 3, with director Mathijs de Jonge considering it the riskiest idea pitched at the time. The game engine, Decima, was developed for Killzone: Shadow Fall and altered for Horizon Zero Dawn. Being set in a post-apocalyptic setting, anthropologists were consulted to authenticate the world’s decay over a millennium. The soundtrack was led by composer Joris de Man, featuring contributions from the Flight.

Horizon Zero Dawn is an action role-playing game played from a third-person view. Players take control of Aloy, a hunter who ventures through a post-apocalyptic land ruled by robotic creatures. Aloy can kill enemies in a variety of ways – shooting them with arrows, setting traps such as tripwires using the Tripcaster, using explosives, and a spear. Machine components, including electricity and the metal they are composed of, are vital to Aloy’s survival; she can loot their remains for crafting resources. Ammo, resource satchels, pouches, quivers, resistance, antidotes, health potions, and traps can all be crafted. Weapons have modification slots for dealing more damage. Aloy wears a Focus, a small earpiece that scans machines to determine their susceptibilities, identify their location, their level, and the nature of loot they will drop. One machine, the Stalker, can enable cloaking technology to avert the gaze of Aloy’s Focus scan. Machines attack with defensive and offensive measures, and in either case react to a perceived threat by charging at it with brute force or projectiles. Exhibiting the behaviour of wild animals, some machines are inclined to move in herds, and others, with the ability to fly, do so in flocks. Unless hacked with the Override Tool, or sufficiently hit with corruption arrows, machines do not exert aggressive force against each other. Aloy also engages in battle with human enemies, such as bandits and the Eclipse cult.

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Rating: 6.00/10. From 1 vote.
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