Divinity: Original Sin 2

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Divinity: Original Sin II is a role-playing video game developed and published by Larian Studios. The sequel to 2014’s Divinity: Original Sin and the fifth main entry in the Divinity series, the game was released for Microsoft Windows in September 2017. The player controls a “Godwoken” (or a group of Godwoken), a Sourcerer who can harness and use a powerful magic known as Source, and becomes a pivotal figure in the fight against the Voidwoken, monstrous creatures who wreak havoc in the medieval fantasy world of Rivellon.

Divinity: Original Sin II features turn-based tactical RPG combat played from an isometric perspective. The game focuses on character development, exploration and interactions with non-player characters (NPCs), allowing players to make decisions that impact the story and the world. A flexible quest system enables various approaches to resolving quests. Original Sin II was conceived to work as both a single-player or cooperative multiplayer game, and players can play alone controlling a party of one to four Godwoken, or in a group of two to four players dividing the playable characters between them.

Divinity: Original Sin II is a role-playing video game played from an isometric perspective. As with Divinity: Original Sin, players can play alone or in cooperative multiplayer, although Original Sin II allows a party of up to four players, while the first game only allowed two. Six pre-made characters with backstories are available to players, who can also choose to create a custom character and choose their stats, race, gender, and background at the start of the game. Although the origin story of a custom character will give them specific dialogue options, the six pre-made characters have dialogue options unavailable to any other character, as well as one sidequest for each involving unique events and interactions over the course of the game.[4] While only Humans were playable in the previous game, Original Sin II also allows players to play as elves, dwarves, and lizards, all either living or undead; each variation gives occasional unique dialogue options, and influence the behavior of certain NPCs towards them.

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Rating: 6.00/10. From 1 vote.
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